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  1. We show that a linear model is sufficient to accurately estimate the quantity of yarn that goes into a knitted item produced on an automated knitting machine. Knitted fabrics are complex structures, yet their diverse properties arise from the arrangement of a small number of discrete, additive operations. One can estimate the masses of each of these basic yarn additions using linear regression and, in turn, use these masses to estimate the overall quantity (and local distribution) of yarn within any knitted fabric. Our proposed linear model achieves low error on a range of fabrics and generalizes to different yarns and stitch sizes. This paves the way for applications where having a known yarn distribution is important for accuracy (e.g., simulation) or cost estimation (e.g., design). 
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    Free, publicly-accessible full text available October 8, 2024
  2. Machine knitting is a well-established fabrication technique for complex soft objects, and both companies and researchers have developed tools for generating machine knitting patterns. However, existing representations for machine knitted objects are incomplete (do not cover the complete domain of machine knittable objects) or overly specific (do not account for symmetries and equivalences among knitting instruction sequences). This makes it difficult to define correctness in machine knitting, let alone verify the correctness of a given program or program transformation. The major contribution of this work is a formal semantics for knitout, a low-level Domain Specific Language for knitting machines. We accomplish this by using what we call the "fenced tangle," which extends concepts from knot theory to allow for a mathematical definition of knitting program equivalence that matches the intuition behind knit objects. Finally, using this formal representation, we prove the correctness of a sequence of rewrite rules; and demonstrate how these rewrite rules can form the foundation for higher-level tasks such as compiling a program for a specific machine and optimizing for time/reliability, all while provably generating the same knit object under our proposed semantics. By establishing formal definitions of correctness, this work provides a strong foundation for compiling and optimizing knit programs. 
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    Free, publicly-accessible full text available August 1, 2024
  3. Tactile sensing is essential for robots to perceive and react to the environment. However, it remains a challenge to make large-scale and flexible tactile skins on robots. Industrial machine knitting provides solutions to manufacture customiz-able fabrics. Along with functional yarns, it can produce highly customizable circuits that can be made into tactile skins for robots. In this work, we present RobotSweater, a machine-knitted pressure-sensitive tactile skin that can be easily applied on robots. We design and fabricate a parameterized multi-layer tactile skin using off-the-shelf yarns, and characterize our sensor on both a flat testbed and a curved surface to show its robust contact detection, multi-contact localization, and pressure sensing capabilities. The sensor is fabricated using a well-established textile manufacturing process with a programmable industrial knitting machine, which makes it highly customizable and low-cost. The textile nature of the sensor also makes it easily fit curved surfaces of different robots and have a friendly appearance. Using our tactile skins, we conduct closed-loop control with tactile feedback for two applications: (1) human lead-through control of a robot arm, and (2) human-robot interaction with a mobile robot. 
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    Free, publicly-accessible full text available May 29, 2024
  4. A scarf is inherently reconfigurable: wearers often use it as a neck wrap, a shawl, a headband, a wristband, and more. We developed uKnit, a scarf-like soft sensor with scarf-like reconfigurability, built with machine knitting and electrical impedance tomography sensing. Soft wearable devices are comfortable and thus attractive for many human-computer interaction scenarios. While prior work has demonstrated various soft wearable capabilities, each capability is device- and location-specific, being incapable of meeting users’ various needs with a single device. In contrast, uKnit explores the possibility of one-soft-wearable-for-all. We describe the fabrication and sensing principles behind uKnit, demonstrate several example applications, and evaluate it with 10-participant user studies and a washability test. uKnit achieves 88.0%/78.2% accuracy for 5-class worn-location detection and 80.4%/75.4% accuracy for 7-class gesture recognition with a per-user/universal model. Moreover, it identifies respiratory rate with an error rate of 1.25 bpm and detects binary sitting postures with an average accuracy of 86.2%. 
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  5. Advances in artificial intelligence have enabled unprecedented technical capabilities, yet making these advances useful in the real world remains challenging. We engaged in a Research through Design process to improve the ideation of AI products and services. We developed a design resource capturing AI capabilities based on 40 AI features commonly used across various domains. To probe its usefulness, we created a set of slides illustrating AI capabilities and asked designers to ideate AI-enabled user experiences. We also incorporated capabilities into our own design process to brainstorm concepts with domain experts and data scientists. Our research revealed that designers should focus on innovations where moderate AI performance creates value. We reflect on our process and discuss research implications for creating and assessing resources to systematically explore AI’s problem-solution space. 
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    Free, publicly-accessible full text available July 10, 2024
  6. Thorp, Holden (Ed.)

    Ancestral metabolic processes involve the reversible oxidation of molecular hydrogen by hydrogenase. Extant hydrogenase enzymes are complex, comprising hundreds of amino acids and multiple cofactors. We designed a 13–amino acid nickel-binding peptide capable of robustly producing molecular hydrogen from protons under a wide variety of conditions. The peptide forms a di-nickel cluster structurally analogous to a Ni-Fe cluster in [NiFe] hydrogenase and the Ni-Ni cluster in acetyl-CoA synthase, two ancient, extant proteins central to metabolism. These experimental results demonstrate that modern enzymes, despite their enormous complexity, likely evolved from simple peptide precursors on early Earth.

     
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  7. null (Ed.)
    Machine knitting is an increasingly accessible fabrication technology for producing custom soft goods. However, recent machine knitting research has focused on knit shaping, or on adapting hand-knitting patterns. We explore a capability unique to machine knitting: producing multilayer spacer fabrics. These fabrics consist of two face layers connected by a monofilament filler yarn which gives the structure stiffness and volume. We show how to vary knit patterning and yarn parameters in spacer fabrics to produce tactile materials with embedded functionality for forming soft actuated mechanisms and sensors with tunable density, stiffness, material bias, and bristle properties. These soft mechanisms can be rapidly produced on a computationally-controlled v-bed knitting machine and integrated directly into soft objects. 
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  8. HCI research has explored AI as a design material, suggesting that designers can envision AI’s design opportunities to improve UX. Recent research claimed that enterprise applications offer an opportunity for AI innovation at the user experience level. We conducted design workshops to explore the practices of experienced designers who work on cross-functional AI teams in the enterprise. We discussed how designers successfully work with and struggle with AI. Our findings revealed that designers can innovate at the system and service levels. We also discovered that making a case for an AI feature’s return on investment is a barrier for designers when they propose AI concepts and ideas. Our discussions produced novel insights on designers’ role on AI teams, and the boundary objects they used for collaborating with data scientists. We discuss the implications of these findings as opportunities for future research aiming to empower designers in working with data and AI. 
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  9. Knitting creates complex, soft fabrics with unique texture properties that can be used to create interactive objects.However, little work addresses the challenges of designing and using knitted textures computationally. We present KnitPick: a pipeline for interpreting hand-knitting texture patterns into KnitGraphs which can be output to machine and hand-knitting instructions. Using KnitPick, we contribute a measured and photographed data set of 472 knitted textures. Based on findings from this data set, we contribute two algorithms for manipulating KnitGraphs. KnitCarving shapes a graph while respecting a texture, and KnitPatching combines graphs with disparate textures while maintaining a consistent shape. KnitPick is the first system to bridge the gap between hand- and machine-knitting when creating complex knitted textures. 
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